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Chess (programming) : ウィキペディア英語版 | Computer chess
Computer chess is computer architecture encompassing hardware and software capable of playing chess autonomously without human guidance. Computer chess acts as solo entertainment (allowing players to practice and to better themselves when no sufficiently strong human opponents are available), as aids to chess analysis, for computer chess competitions, and as research to provide insights into human cognition. Current chess engines are able to defeat even the strongest human players under normal conditions. Whether computation could ever solve chess remains an open question. ==Availability==
Chess-playing computers are now accessible to the average consumer. From the mid-1970s to the present day, dedicated chess computers have been available for purchase. There are many chess engines such as Stockfish, Crafty, Fruit and GNU Chess that can be downloaded from the Internet for free. These engines are able to play a game that, when run on an up-to-date personal computer, can defeat most master players under tournament conditions. Top programs such as the proprietary Shredder or Fritz or the open source program Stockfish have surpassed even world champion caliber players at blitz and short time controls. In October 2008 Rybka was rated top in the CCRL, CEGT, CSS, SSDF, and WBEC rating lists and has won many recent official computer chess tournaments such as CCT 8 and 9,〔(CCT 8 results ), (CCT 9 results )〕 the 2006 Dutch Open Computer Championship, the 16th IPCCC,〔(17th International Computer Chess Championship – IPCCC 2007 in Paderborn ) 〕 and the 15th World Computer Chess Championship. As of February 14, 2015, Stockfish is the top rated chess program on the IPON rating list.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Computer chess」の詳細全文を読む
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